You are a knight, tasked with rescuing a woman who you believe to be an imprisoned princess from a tower. Unbeknownst to you, the woman is actually a witch, imprisoned by a rival for attempting to expose her misdeeds. She appears genuine and witty, but senses you are distrustful, so she promises to grant you a wish if you free her. After fighting your way out of the tower and returning to her cottage, she discovers your secret and agrees to help your rare condition in a way that will satisfy you both.